Same tubes, new characters
Put a Toobzter into an Air Toobz run and the play changes straight away. Foam balls are a physics experiment. A furball with a face is a character on a trip, and kids start narrating it. 'He's going round the corner... he's coming out!' You'll hear it from the other side of the room.
Why a soft, fuzzy projectile matters
The five Toobzters are covered in fur, with bright colours and friendly embroidered faces. They are softer and fluffier than the foam balls, so they land gently when they pop out of the tube. That makes them easy to catch, which builds hand-eye coordination. Waiting at the exit with open hands, then closing them at the right moment, is the same tracking skill used in catching a ball.
Where it fits in the play
A new type of object gives kids a reason to rebuild their layout and test again. Does the furball travel the same way as the foam ball? Does it get through the tight bend? At 3 to 4 years kids catch the Toobzters and give them names. By 5 to 6 years they predict which route will work before they launch, then compare results. By 7 they set their own challenges, such as a longer run or a taller tower, and race characters against each other.
What to know before you buy
This is an accessory pack only. The Air Toobz fan unit and tubes are sold separately, and you'll need them to play. Manufacturer age guidance is 3+. If your child still mouths toys, keep the pack out of reach and supervise play.