Teacher Vetted
Air Toobz Whirlwind Accessory Pack
Air Toobz Whirlwind Accessory Pack
Air Toobz Whirlwind Accessory Pack
Air Toobz Whirlwind Accessory Pack
Air Toobz Whirlwind Accessory Pack
Air Toobz Whirlwind Accessory Pack
Air Toobz Whirlwind Accessory Pack
Air Toobz Whirlwind Accessory Pack
Air Toobz Whirlwind Accessory Pack
Air Toobz Whirlwind Accessory Pack

Air Toobz Whirlwind Accessory Pack

$29.90 $39.90 /
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Foam balls whoosh up the tube, then Whirly kicks them off course.
🌬️ Visible airflow: Windy, the windsock, billows and points to show which way the air is travelling
🔄 Ball-kicking wheel: Whirly spins and kicks each ball as it leaves the tube
🔌 Easy attaching: both pieces push onto the end of any Air Toobz tube and swap in seconds
🎈 Soft landings: 10 dual-coloured EVA foam balls are light enough for indoor launching
➕ Add-on only: needs the Air Toobz fan unit and tubes (sold separately) to run
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The Educator's Note
  • Windy makes airflow visible. A windsock that billows and points gives preschoolers something they can see and talk about, which turns an abstract idea into something concrete.
  • Whirly changes the outcome each time a child adjusts the set-up. That immediate, visible cause and effect encourages predicting, testing and trying again, which is the core of early scientific thinking.
  • It extends a set children already know. Both pieces push onto any Air Toobz tube, so it adds new variables without a rebuild and keeps the original set in rotation for longer.

Play Specifications

🧒 3 years +
Recommended for ages 3 years +
🔊 Moderate
Medium volume
🏠 Indoor
Living Room / Playroom
👤 Independent Play
Solo / Self-Correcting
👥 Group Play
Collaborative / Multi-Player
🧠 Cognitive
Problem Solving & Logic
🤏 Fine Motor
Precision & Grip
🏃 Gross Motor
Movement & Coordination

Windy and Whirly turn an Air Toobz build into a wind experiment. Windy shows which way the air is moving. Whirly spins to kick each foam ball off course as it leaves the tube. Ten foam balls come in the pack, so there's plenty to launch and chase.

Built for ages 3 and up, this is where children start asking "what happens if I change this?" They adjust the set-up, watch the result and try again. It works with any Air Toobz tube and fan unit (sold separately).

Also available in a great value bundle

Air Toobz Whirlwind Accessory Pack
Best for children already playing with Air Toobz who are ready for more variables to test.
  • Preschoolers aged 3 to 5 years who love a launch and ask "why did it do that?"
  • Children aged 5 to 6 years who like to tweak a build, predict the result and run it again
  • Existing Air Toobz families after a low-fuss way to freshen the set without buying a whole new one
  • Siblings or friends playing together, with one running the fan and the others catching the balls
  • Parents choosing a gift for a child who already owns the Air Toobz fan unit and tubes

Watching air do something

Air is invisible, which makes it hard for a preschooler to picture how it pushes a ball. Windy fixes that. Fit the windsock to the end of a tube and it billows and points the moment the fan starts, so children can see the airflow before a ball even launches.

Whirly adds the surprise. This spinning wheel sits at the tube's exit and kicks each foam ball sideways as it flies out. A ball that once shot straight up now veers off and lands somewhere new. Children quickly start predicting where it will go, then move the tube to test their guess.

Cause and effect they can steer

This is where the early science thinking happens. Change the tube angle, add Whirly, take it off, add Windy instead. Each swap gives a different result, and children learn to link a change they made to an outcome they can see. That's the foundation of testing an idea, and it takes shape from around 3 years.

There's a physical side too. Pushing an attachment onto a tube end builds hand-eye coordination, and chasing the foam balls across the room gets the whole body moving. The balls are soft EVA foam, so a stray one bounces off furniture without a fuss.

The pack grows with the child. At 3, it's about watching the windsock and chasing balls. By 5 or 6, they're predicting where Whirly will send a ball, rearranging tubes to prove it and swapping attachments to compare results.

Fitting it into your set

Both attachments fit the end of any Air Toobz tube, so they slot into builds you've already made. They need the Air Toobz fan unit and tubes to work, and those are sold separately. If you're starting from scratch, grab the base set first.

Expect moderate play noise: the fan whirr plus the thud of foam on the floor. It suits solo tinkering or a group, with one child running the fan while others race to catch the balls. Small parts are a choking hazard and the set is not for children under 3. Never aim the balls at eyes or faces.

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Air Toobz Whirlwind Accessory Pack

Why gift givers choose this

  • Fits any tube: both attachments push onto the end of existing Air Toobz tubes
  • Two ways to play: Windy shows the airflow, Whirly changes where the balls go
  • Ten foam balls included: a full round of launching without hunting for extras
  • Soft and indoor-friendly: lightweight EVA foam balls suit living rooms and playrooms
  • Extends the set: adds new experiments without rebuilding what they've already made
Air Toobz Whirlwind Accessory Pack

Included in the box

1 Windy windsock, 1 Whirly spinning wheel and 10 dual-coloured EVA foam balls. The Air Toobz fan unit and tubes are sold separately.

Frequently bought together

Total price ( items):

Frequently Asked Questions about Air Toobz Whirlwind Accessory Pack

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